1.3 Anniversary Content Update


New content:

  • New player units: Synapse A and Synapse B.
  • New strategic tile: Upgrade Chest.
  • You can now rename your units and assign individual colors to them.

Upgrade System for enemies

Every enemy has a chance to have an additional item. That chance increases as you progress through the tier, and scales with the difficulty. So far the upgrades are:

  1. 1 Armor breach on the attack.
  2. +10/15/20 armor (depending on tier)
  3. +30/40/50 hull (depending on tier)
  4. -50% status effects damage.
  5. 20 damage cap from any source.
  6. 10/15/20 heat applied per shot.

    The upgraded enemies are marked with the + icon.

Reworked content:

  • Status effects mechanics changed: some status effects can now have a set amount of turns before expiration. This solves the issue of player mechs having 10 stacks of "Propulsion Damaged" and limping along for the rest of the mission. The duration is refreshed upon adding new stacks though!
  • Propulsion Damaged and Interference now only lasts 3 turns, regardless of stack amount.
  • Corrupted Data rework. It lasts for 2 turns now, but prevents any healing and can't be cleansed. This gives this status effect a unique place in the game, adding a new threat type.
  • Damaged Sensor rework. Lasts 2 turns and limits the max damage from weapons.
  • Armor Breach now lasts 3 turns. Negative armor now increases incoming attack damage. Armor Breach values reduced for all items.
  • Corrosion now ignores armor.
  • New status effect: Unstable Current. Lasts 2 turns and reduces weapon damage by 5 per stack. It is introduced as a proper active counter to burst fire builds.
  • New status effect: Lingering Heat. Applies 1 heat per stack, but can't be cleaned at all.
  • Player units utilize Improved Interference that cuts damage by 50%.
  • Dominator Armor. This armor sets a limit on how much damage the owner can take in a single instance. This counters single crit shot builds and mass corrosion, but leaves the unit vulnerable to other builds.
  • Enemy Nullifiers are reworked into Isolated Internals. Isolated Internals item cuts 50% of any status effects damage. This should be enough to discourage players from focusing on the wrong target, yet will allow finishing a wounded Sentinel with status effects.
  • Armor Penetration removed from the game.
  • Armor values reduced.

Item Balance

  • Immobilize items nerfed severely to no longer be able to lock enemies in place indefinitely. Still should be a good 'panic button'.
  • Broadsword has Immobilize and does not have a huge CD. It is prone to overheat though.
  • Javelin and Brazier have a new ability: bonus damage depending on your current heat.
  • Laser Cannon, Horus, and Rapier have a new ability: stacking damage bonus, similar to the one Acarids have. Each time they are fired, they gain a bit of damage up to a maximum.
  • Crucible now applies part of your current heat on the attack.
  • Abolisher now deals insane amounts of damage, but has a huge CD and applies heat just by having it equipped.
  • Improved Sensor now provides an additional bonus during enemy turns. This should buff return fire builds.
  • Welding Kit now heals slightly less, but also reduces heat by 15.
  • Cooling Kit now reduces heat by 30.
  • Rend cannon is now also increasing damage whenever a status effect damages an enemy.
  • Acid Suppressor now apply both, Corruption and Internal Damage.
  • Internal Damage damage reduced to 15%.

Player Units

  • Couple of talents reshuffle. Mechanic + Oppressor Internal Damage combo is gone.
  • All Immobilize talents are replaced with other options.
  • All Armor Penetration talents are replaced with other options.

Enemies:

  • Pretorians now have Dominator Armor and got the T2 variant.
  • Armored Spiders renamed to Heavy Spiders. They have Isolated Internals to make them tankier against status effects.
  • Bulwarks and Suppressors have static armor.
  • Suppressors now apply Armor Breach instead of Interference
  • Orions now apply Lingering Heat on the attack. They've got more armor, and apply heat to the attackers.
  • Sentinels apply Unstable Current and Damaged Sensors on the attack.
  • Devastators increase main gun damage by 1 each turn. Each time they are attacked they apply Unstable Current. Any damage dealt to them is capped at 40. Featuring a new T3 model as well.
  • Overlord applies Interference on attacks and has status effects damage reduction.
  • Assailant has 50% status effect damage reduction.
  • Attack, health, max heat, and armor values tweaked for a lot of enemies. Lower difficulty levels should be more forgiving now.
  • Repairman and Operators can now either move or heal, but not both. Repair Kit now has CD 2.

Oher changes

  • Very Easy difficulty made easier.
  • UI shows the number of turns left for status effects.

Files

Mainframe Defenders Windows Release 94 MB
Version 19 Jun 21, 2021
Mainframe Defenders Linux Release 110 MB
Version 19 Jun 21, 2021
Mainframe Defenders Demo (Windows) 136 MB
Version 20 Jun 21, 2021
Mainframe Defenders Demo (Linux) 137 MB
Version 16 Jun 21, 2021

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